Issues
The Accession, in panels
Each chapter is an issue. The yard. The blink. The grass. Comics ride with the $10 kettle. Book One in prose stays free. Fourteen issues, First Story in the gutters.
- 01

Issue 01 — The Accession
The yard. The blink. Basin Grass.
A later clearing
- 02

Issue 02 — Teeth in the Grass
Needle Rats. Bark Hounds.
Nettle Copse, rec one to four
- 03
Issue 03 — The Shape of Mana
A current under the water.
Ash-tongue
- 04
Issue 04 — The First Choice
Mana Spearman. The six, wearing new words.
The six
- 05
Issue 05 — Too Much
Over-reinforcement. A grazer charge.
Open hand, learning the body
- 06
Issue 06 — First Meat
Funnel. Hide. Liver.
A cairn that names the herd
- 07

Issue 07 — Lines in the Grass
Hearth. Ironbound. Freewalkers.
Thornhearth's square
- 08
Issue 08 — Without a Teacher
A charcoal line on ashwood.
A mill that talks to its stones
- 09
Issue 09 — The Longer Road
Ridgeclaw. Relative difficulty.
Rec levels on a cairn
- 10
Issue 10 — A Weapon Worth Keeping
Channelwood Spear.
Channelwood along the mill race
- 11
Issue 11 — The Wrong Prey
Stonehide Ravager.
A hunt marked deadly
- 12

Issue 12 — The Road Beneath
Worked stone. Unrecognized language.
Sunken roads
- 13
Issue 13 — What the Road Remembered
Weathered Gateway. Three lines.
The script nobody can read
- 14
Issue 14 — The Shape of a Path
Explorer. Field Record.
Wayfinder
The game and Book One stay free.